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Double Pump Weapon Mechanic

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    Double_Pump := class(creative_device):
    
        @editable
        PlayerMarker:player_marker_device = player_marker_device{}                  #Tracks the selected weapon when you shoot
    
        @editable
        ItemGranter:item_granter_device = item_granter_device{}                     #Grants the item you have selected in the device
    
        @editable
        ItemRemover:item_remover_device = item_remover_device{}                     #Removes the weapon you have selected in the device
    
        @editable
        PlayerSpawners:[]player_spawner_device = array{}                            #An array of PlayerSpawners for attaching PlayerMarker to multiple people
    
        OnBegin<override>()<suspends>:void=
            for(PlayerSpawner:PlayerSpawners):
                PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned)               #Subscribe to the SpawnedEvent on the PlayerSpawners
                PlayerMarker.FirstItemValueChangedEvent.Subscribe(OnItemChanged)    #Subsctibe to the FirstItemValueChangedEvent on the PlayerMarker

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Epic Games documentation

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Last updated 2026-07-26T12:46:20.209249+00:00

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