Double Pump Weapon Mechanic
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } Double_Pump := class(creative_device): @editable PlayerMarker:player_marker_device = player_marker_device{} #Tracks the selected weapon when you shoot @editable ItemGranter:item_granter_device = item_granter_device{} #Grants the item you have selected in the device @editable ItemRemover:item_remover_device = item_remover_device{} #Removes the weapon you have selected in the device @editable PlayerSpawners:[]player_spawner_device = array{} #An array of PlayerSpawners for attaching PlayerMarker to multiple people OnBegin<override>()<suspends>:void= for(PlayerSpawner:PlayerSpawners): PlayerSpawner.SpawnedEvent.Subscribe(OnPlayerSpawned) #Subscribe to the SpawnedEvent on the PlayerSpawners PlayerMarker.FirstItemValueChangedEvent.Subscribe(OnItemChanged) #Subsctibe to the FirstItemValueChangedEvent on the PlayerMarker
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