using { /Verse.org/Simulation }
using { /Verse.org/Native }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This is our "Director" class. It controls the start of the game.
# Think of it as the Game Coordinator who decides when the match begins.
start_game_device<public> := class(creative_device):
# @editable means you can change this number in the UEFN panel.
# It's the "Initial Health" of your game.
@editable
InitialTime<public> : float = 10.0
# This is a reference to a timer_device placed on the island.
# Wire it up in the UEFN panel.
@editable
MyTimer : timer_device = timer_device{}
# The logger lets us print debug messages to the output log.
Logger : log = log{}
# OnBegin is the "Action!" command.
# It runs automatically when the player spawns into the island.
# The <suspends> tag means this function can pause and wait for things (like players) to happen.
OnBegin<override>()<suspends> : void =
# First, we need to find the player.
# GetPlayspace().GetPlayers() returns all current players.
# We grab the first one if available.
Verse Library
verse
01 Device
Initializes a director class to start a match countdown timer when players spawn.
verse-library/starting-the-countdown/01-device.verse
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