# This is a simple script to show the logic.
# We are checking if a player has two items.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# A Verse device that wires to a conditional_button_device
# and an item_granter_device placed in the UEFN level.
crafting_station := class(creative_device):
# Drag the Conditional Button device from the level into this slot.
@editable
Button : conditional_button_device = conditional_button_device{}
# Drag the Item Granter device from the level into this slot.
@editable
Granter : item_granter_device = item_granter_device{}
# OnBegin runs once when the game starts.
OnBegin<override>()<suspends> : void =
# Subscribe to the button's success event.
# TriggeredEvent fires when the player meets ALL key-item conditions.
Button.TriggeredEvent.Subscribe(OnCraftingTriggered)
# This function runs when a player successfully triggers the button.
# note: item consumption is handled automatically by conditional_button_device
# when its "Consume Items On Trigger" setting is enabled in the editor.
OnCraftingTriggered(Agent : agent) : void =
# Grant the reward item to the player who triggered the button.
Granter.GrantItem(Agent)
Verse Library
verse
01 Device
Triggers an item granter when a player meets button conditions to automate crafting rewards.
verse-library/using-primal-crafting-consumables-in-fortnite-creative/01-device.verse
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