# This is a comment. It explains the code.
# We are making a script for our game.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our main class. It holds our game logic.
MyGameScript := class(creative_device):
# Wire up your shooting_range_target_devices in the UEFN Details panel,
# one entry per dummy you place on the island.
@editable
Targets : []shooting_range_target_device = array{}
# This function runs when the game starts.
OnBegin<override>()<suspends> : void =
# We tell the system to wait a little bit.
# This helps everything load properly.
Sleep(2.0)
# Now we start the game loop.
StartGameLoop()
# This function runs over and over again.
StartGameLoop()<suspends> : void =
loop:
# Wait for one second.
Sleep(1.0)
# Check each target.
Verse Library
verse
01 Device
Runs a continuous loop that automatically enables and respawns shooting range targets every second.
verse-library/building-your-first-island-in-fortnite-creative/01-device.verse
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