# This is our healing station script
# It runs when the game starts
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
healing_station := class(creative_device):
# We connect the Item Spawner device in the editor
# Drag your Item Spawner into this property slot
@editable
HealingBox : item_spawner_device = item_spawner_device{}
# We connect the Trigger device in the editor
# Drag your Trigger into this property slot
@editable
HealingButton : trigger_device = trigger_device{}
# OnBegin runs automatically when the game starts
OnBegin<override>()<suspends> : void =
# We tell the trigger what to do when a player enters
# A trigger is like a sensor that watches for players
HealingButton.TriggeredEvent.Subscribe(OnPlayerHeals)
# This function runs when someone hits the button
# We tell the Item Spawner to spawn the item
OnPlayerHeals(Agent : ?agent) : void =
# We call SpawnItem on the Item Spawner device
# The spawner already knows which item to give
Verse Library
verse
01 Device
Spawns a healing item from a configured spawner when a player enters a trigger zone.
verse-library/using-restorative-consumables-in-fortnite-creative/01-device.verse
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