# This is the main script for our Surprise Spinner
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Random }
# This is the main class for our device
surprise_spinner := class(creative_device):
# These are the items we can give away
# We link them to the Item Granters in the editor
@editable
sword_granter : item_granter_device = item_granter_device{}
@editable
shield_granter : item_granter_device = item_granter_device{}
# This is the trigger a player walks into to spin the wheel
# We link it to a Trigger device placed in the editor
@editable
spin_trigger : trigger_device = trigger_device{}
# This function runs automatically when the game starts
OnBegin<override>()<suspends> : void =
# We subscribe to the trigger so we know when a player steps on it
spin_trigger.TriggeredEvent.Subscribe(OnSpinTriggered)
# This function runs when a player triggers the device
OnSpinTriggered(Agent : agent) : void =
# We roll a random integer between 1 and 2 inclusive
# 1 means Sword, 2 means Shield
# GetRandomInt returns a value in the range [Low, High]
Result : int = GetRandomInt(1, 2)
Verse Library
verse
01 Device
Uses a random number generator to randomly grant players a sword or shield upon entering a zone.
verse-library/using-random-number-generator-devices-in-fortnite-creative/01-device.verse
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