# This is our main script file. It tells the game engine what to do.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a "creative_device" class. Think of this as the brain of our island.
# It holds all the logic. In UEFN, this class is placed directly on your island.
healing_zone_script := class(creative_device):
# This is a VARIABLE.
# It's a box that will hold a reference to our Trigger Volume.
# We call it "Trigger" because it's the thing that detects players.
# The @editable tag makes it visible and assignable in the UEFN details panel.
@editable
Trigger : trigger_device = trigger_device{}
# This is another VARIABLE.
# It will hold a reference to our Item Granter.
# We call it "ItemGranter" because it gives stuff to players.
@editable
ItemGranter : item_granter_device = item_granter_device{}
# This is a FUNCTION.
# A function is a set of instructions that runs when called.
# Here, we define what happens when the trigger is activated.
# It receives the agent (player) who stepped into the trigger zone.
# The agent parameter is optional (?agent) because the trigger event
# passes an optional agent value.
OnTriggerActivated(Agent : ?agent) : void =
# Unwrap the optional agent before using it.
Verse Library
verse
01 Device
Grants a healing item to any player who enters a designated trigger zone.
verse-library/fortnite-minecraft-styled-building-mechanic/01-device.verse
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