Button Combo Lock Puzzle
Button Combo Lock
A press-the-buttons-in-order puzzle. Correct sequence fires a trigger; any wrong press resets progress.
Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.
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# Button Combo Lock — Biloxi Studios Inc. # # A "press the buttons in the right order" puzzle. Players press a set of buttons; # if they enter the correct sequence, a trigger fires (open a door, spawn loot, # etc.). Any wrong press resets their progress. Each button knows its own id via a # small per-button handler object. # # Teaches: per-button handler objects carrying state, tracking ordered progress in # a single index, comparing against a configurable solution, resetting on error, # and firing a trigger on success. # # Setup: # * Buttons holds the button_device(s). # * Solution lists the button INDICES (into Buttons) in the required press order, # e.g. array{2, 0, 1} means "press button 2, then 0, then 1". using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } log_button_combo_lock := class(log_channel){} # One per button; remembers which button index it represents. combo_button_handler := class(): ButtonId : int Lock : button_combo_lock
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