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Event & Task Utilities

Event & Task Utilities

Async building blocks: a cooperatively cancellable spawned task and a one-shot await/signal latch.

Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.

# Event & Task Utilities — Biloxi Studios Inc.
#
# Lightweight building blocks for async coordination: a cooperatively cancellable
# task you can stop from the outside, and a tiny one-shot latch you can await and
# signal across concurrent code. Dependency-free.
#
# Teaches: spawn/await, the <suspends> effect, classes implementing awaitable(t),
# cooperative cancellation (tasks can't be force-killed — they check a flag), and
# Verse's `event` type for cross-task signalling.
#
# Example — cancellable task:
#   Task := SpawnCancellable(MyWork)   # MyWork(State)<suspends>:void
#   Task.Cancel()                      # ask it to stop at its next check
#
# Example — one-shot latch:
#   Latch := one_shot{}
#   spawn{ Latch.Await(); DoSomethingOnce() }
#   Latch.Signal()                     # releases the awaiter exactly once

using { /Verse.org/Simulation }
using { /Verse.org/Concurrency }

event_utils<public> := module:

    # Shared cancellation flag handed to a task. Members are public so the class
    # can be constructed from anywhere that uses the module.
    cancel_state<public> := class<final>:
        var Cancelled<public>:logic = false

        # Has cancellation been requested?
        IsCancelled<public>()<transacts>:logic =
            Cancelled

        # Request cancellation. The task observes this at its next check.
        Request<public>()<transacts>:void =
            set Cancelled = true

    # A handle to a running cancellable task. Await it like any awaitable, or ask
    # it to stop with Cancel().
    cancellable<public>(t:type) := class<final>(awaitable(t)):
        State<public>:cancel_state
        Handle<public>:task(t)

        Await<override>()<suspends>:t =
            Handle.Await()

        Cancel<public>()<transacts>:void =
            State.Request()

    # Spawn Work as a cancellable task. Work receives the cancel_state so it can
    # poll IsCancelled() in its loop and exit cleanly when asked to stop.
    SpawnCancellable<public>(Work(State:cancel_state)<suspends>:t where t:type):cancellable(t) =
        SharedState := cancel_state{}
        cancellable(t):
            State := SharedState
            Handle := spawn{ Work(SharedState) }

    # A one-shot latch: Await() blocks until Signal() is called once. Built on the
    # recurring `event()` (= event(tuple())); a single Signal releases waiters.
    one_shot<public> := class<final>:
        Gate<public>:event() = event(){}

        Await<public>()<suspends>:void =
            Gate.Await()

        # Signal resumes suspended awaiters; it carries the `no_rollback` effect,
        # so it is NOT <transacts>. The unit-payload event signals with no value.
        Signal<public>():void =
            Gate.Signal()

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    📄
    Source
    Bizanator
    Biloxi Studios
    BizaNator @Bizanator
    MIT

    © Biloxi Studios Inc. — original Verse Island content.

    Sources & licensing
    Tags
    utility async concurrency module
    Verse code
    Compiles · verified Jun 25, 2026
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