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Math Utilities

Math Utilities

Numeric helpers Verse lacks out of the box: Modulo, ClampInt/Float, SafeDivide, RoundTo, LerpFloat, and a zero-safe vector SafeNormalize.

Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.

# Math Utilities — Biloxi Studios Inc.
#
# Generic numeric helpers Verse doesn't ship out of the box: integer modulo,
# clamping, safe division, rounding to N decimals, linear interpolation, and a
# zero-safe vector normalize. Dependency-free.
#
# Teaches: <decides>/<transacts> effects, Int[]/Round[]/Floor[] failable casts,
# guarding division by zero, and basic vector math.

using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }

math_utils<public> := module:

    # Integer modulo (remainder). Verse has no `%` operator, so we derive it from
    # integer division. Returns 0 when Divisor is 0 rather than failing.
    Modulo<public>(Dividend:int, Divisor:int)<transacts>:int =
        if (Divisor <> 0, Q := Quotient[Dividend, Divisor]):
            return Dividend - Q * Divisor
        0

    # Clamp an int into [Low, High].
    ClampInt<public>(Value:int, Low:int, High:int)<transacts>:int =
        Max(Low, Min(Value, High))

    # Clamp a float into [Low, High].
    ClampFloat<public>(Value:float, Low:float, High:float)<transacts>:float =
        Max(Low, Min(Value, High))

    # Divide two floats, returning Fallback instead of dividing by zero.
    SafeDivide<public>(Dividend:float, Divisor:float, Fallback:float)<transacts>:float =
        if (Divisor <> 0.0):
            return Dividend / Divisor
        Fallback

    # Round a float to Decimals places (e.g. RoundTo(3.14159, 2) ≈ 3.14).
    RoundTo<public>(Value:float, Decimals:int)<transacts>:float =
        Factor := Pow(10.0, Decimals * 1.0)
        if (Rounded := Round[Value * Factor]):
            return (Rounded * 1.0) / Factor
        Value

    # Linear interpolation between A and B by Alpha in [0, 1]. (Named LerpFloat to
    # avoid colliding with the built-in Verse Lerp.)
    LerpFloat<public>(A:float, B:float, Alpha:float)<transacts>:float =
        Clamped := ClampFloat(Alpha, 0.0, 1.0)
        A + (B - A) * Clamped

    # Normalize a vector, returning the zero vector when the input has no length
    # (avoids a divide-by-zero).
    SafeNormalize<public>(Vec:vector3)<transacts>:vector3 =
        Length := Vec.Length()
        if (Length > 0.0):
            return Vec / Length
        vector3{X := 0.0, Y := 0.0, Z := 0.0}

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    📄
    Source
    Bizanator
    Biloxi Studios
    BizaNator @Bizanator
    MIT

    © Biloxi Studios Inc. — original Verse Island content.

    Sources & licensing
    Tags
    utility math module generic
    Verse code
    Compiles · verified Jun 25, 2026
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    Copy-paste the code above is always free.

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