Daily Reward Roller
Daily Reward Roller
A weighted random reward device: press a button to roll a reward from a weighted table, with a per-player streak that gently improves the odds.
Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.
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# Daily Reward Roller — Biloxi Studios Inc. # # A self-contained reward device. When a player triggers it (e.g. opens a chest # via a button), it rolls a RANDOM reward from a weighted table and grants it by # enabling the matching item spawner. A simple per-session "streak" counter # nudges the odds toward better rewards the more a player keeps interacting. # # Teaches: parallel @editable arrays as a weighted table, weighted random # selection with GetRandomInt, a per-player counter in a map keyed by agent, and # clean fallback handling. Persistence is intentionally left out to keep this a # focused, drop-in sample (swap the streak map for saved data when you need it). # # Setup: RewardSpawners[i] is granted with probability proportional to # RewardWeights[i]. Wire GrantButton's InteractedWithEvent to this device by # placing the device and pressing the button — the device subscribes on begin.
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