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Daily Reward Roller

Daily Reward Roller

A weighted random reward device: press a button to roll a reward from a weighted table, with a per-player streak that gently improves the odds.

Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.

  • # Daily Reward Roller — Biloxi Studios Inc.
    #
    # A self-contained reward device. When a player triggers it (e.g. opens a chest
    # via a button), it rolls a RANDOM reward from a weighted table and grants it by
    # enabling the matching item spawner. A simple per-session "streak" counter
    # nudges the odds toward better rewards the more a player keeps interacting.
    #
    # Teaches: parallel @editable arrays as a weighted table, weighted random
    # selection with GetRandomInt, a per-player counter in a map keyed by agent, and
    # clean fallback handling. Persistence is intentionally left out to keep this a
    # focused, drop-in sample (swap the streak map for saved data when you need it).
    #
    # Setup: RewardSpawners[i] is granted with probability proportional to
    # RewardWeights[i]. Wire GrantButton's InteractedWithEvent to this device by
    # placing the device and pressing the button — the device subscribes on begin.

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Source

Epic Games documentation

Bizanator

MIT

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