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Browse Community Snippets›Cinematics·Up to Community Snippets · Cinematics·5 of 6 in Cinematics

Random Sequence Player

Random Sequence Player

Plays cinematic sequences in a random order on a randomized cooldown, avoiding immediate repeats — great for non-repetitive ambient events.

Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.

  • # Random Sequence Player — Biloxi Studios Inc.
    #
    # Plays cinematic sequences in a random order on a randomized cooldown, optionally
    # avoiding back-to-back repeats. Useful for ambient set-dressing: idle animations,
    # environmental events, background cinematics that should feel non-repetitive.
    #
    # Teaches: a recursive self-rescheduling <suspends> function, GetRandomInt /
    # GetRandomFloat, Mod-based index wrapping to skip the last-played item, and safe
    # array indexing inside a failure context.
    #
    # Setup: fill Sequences with cinematic_sequence_device references.
    
    using { /Fortnite.com/Devices }
    using { /Verse.org/Random }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    log_random_sequence_player := class(log_channel){}
    
    random_sequence_player := class<concrete>(creative_device):
    
        Logger : log = log{Channel := log_random_sequence_player}

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Source

Epic Games documentation

Bizanator

MIT

View original
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