Random Sequence Player
Random Sequence Player
Plays cinematic sequences in a random order on a randomized cooldown, avoiding immediate repeats — great for non-repetitive ambient events.
Original, compile-verified Verse by Bizanator (Biloxi Studios). Clean-room sample you can drop into a UEFN project and adapt.
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# Random Sequence Player — Biloxi Studios Inc. # # Plays cinematic sequences in a random order on a randomized cooldown, optionally # avoiding back-to-back repeats. Useful for ambient set-dressing: idle animations, # environmental events, background cinematics that should feel non-repetitive. # # Teaches: a recursive self-rescheduling <suspends> function, GetRandomInt / # GetRandomFloat, Mod-based index wrapping to skip the last-played item, and safe # array indexing inside a failure context. # # Setup: fill Sequences with cinematic_sequence_device references. using { /Fortnite.com/Devices } using { /Verse.org/Random } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } log_random_sequence_player := class(log_channel){} random_sequence_player := class<concrete>(creative_device): Logger : log = log{Channel := log_random_sequence_player}
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