Memory Sequence Device Setup
Module — 2 files
These files compile together (same module folder).
memory_sequence_item.verse
using { /Fortnite.com/Devices }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /Verse.org/Simulation/Tags }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This tag is used to identify devices that are part of the memory sequence.
memory_sequence_item_tag := class(tag){}
# We use a creative device to store and use both the "interaction" device and the "viewer" device in a single device
# that we can find via gameplay tags.
# We must do this since there must be a 1:1 relationship between the device the player interacts with and the device that
# is used to "show" the sequence.
# Retrieving devices with gameplay tags doesn't guarantee a specific order, which means that the nth interaction device might not
# match the nth viewer device. For example, the third button might not visually match the third cinematic sequence device.
memory_sequence_item := class(creative_device):
# We use a button to detect the player interacting with the memory_sequence_item.
# You can use any other device that works for your experience and modify how you signal ItemInteractedEvent accordingly.
@editable
Button:button_device = button_device{}
# We use a cinematic_sequence_device to show the memory_sequence_item activation.
# You can use any other device that works for your experience and modify Play accordingly.
@editable
Cinematic:cinematic_sequence_device = cinematic_sequence_device{}
# This event is raised each time the device the player interacts with is used.
# We use this instead of directly using the interactable device events to enable easier customization.
# You just need to change how the ItemInteractedEvent is signaled and your interactable device type, without
# further modifications to the code that uses the memory_sequence_item.
ItemInteractedEvent:event(?agent) = event(?agent){}
# Play/activates the device used to "show" this memory_sequence_item.
# We StoppedEvent.Await() to let the sequence play until the end before resuming execution of the caller,
# so the function <suspends>. In this case the caller can avoid being blocked by spawning this method (or branching).
# Customize what your memory_sequence_item shows by modifying this method.
Play<public>()<suspends>:void=
Cinematic.Play()
Cinematic.StoppedEvent.Await()
SetInteractionEnabled(Enabled:logic):void=
if (Enabled?) then Button.Enable() else Button.Disable()
OnBegin<override>()<suspends>:void=
# This loop handles player (Agent) interactions with the button and signals the ItemInteractedEvent each time that happens.
# You can modify this if you change your interactable device.
loop:
# For example, if you used a trigger_device, you'd write Agent:?agent := Trigger.TriggeredEvent.Await()
Agent := Button.InteractedWithEvent.Await()
ItemInteractedEvent.Signal(option{Agent}) # We're using an optional agent in case the device event we're using doesn't provide one.
# The memory_sequence_device is the main device that controls the memory sequence.
# It resembles the "Simon Says" game, where the player has to remember the sequence of items and interact with them in the correct order.
# You can customize the sequence length, the devices used to interact with the sequence and the devices used to "show" the sequence.
# It stores the sequence items and handles player interactions with the sequence.
# It provides public events (SequenceAdvancedEvent, SequenceCompletedEvent, SequenceErrorEvent) that can be used to control the flow of the experience.
# It uses gameplay tags to find the sequence items (memory_sequence_item) at runtime.
memory_sequence_device := class(creative_device):
@editable
SequenceLength<public>:int = 5
# The button that starts the memory sequence.
@editable
StartButton:button_device = button_device{}
@editable
CorrectCinematic:cinematic_sequence_device = cinematic_sequence_device{}
@editable
ErrorCinematic:cinematic_sequence_device = cinematic_sequence_device{}
@editable
CompletedCinematic:cinematic_sequence_device = cinematic_sequence_device{}
# This event is signaled when the player interacts correctly with all items in the current sequence and the sequence advances (increasing the number of items in the sequence).
SequenceAdvancedEvent<public>:event() = event(){}
# This event is signaled when the complete sequence has been interacted with in the correct order.
SequenceCompletedEvent<public>:event() = event(){}
# This event is signaled when the player interacts with the sequence in the wrong order.
SequenceErrorEvent<public>:event() = event(){}
var SequenceItems<private>:[]memory_sequence_item = array{}
# Tracks which sequence item based on CorrectSequence the player should interact with next.
var NextItemIndex<private>:int = 0
# Tracks the maximum sequence item the player has reached in the CorrectSequence.
var ReachedItemIndex<private>:int = 0
var CorrectSequence<private>:[]int = array{}
SetItemsInteractionEnabled(Enabled:logic):void=
for (Item:SequenceItems) do Item.SetInteractionEnabled(Enabled)
# Play the CorrectSequence from the start to the LastIndex.
PlayCorrectSequenceToIndex<public>(LastIndex:int)<suspends>:void=
for (X := 0..LastIndex, Item := SequenceItems[CorrectSequence[X]]):
Item.Play()
ResetSequence<public>():void=
set NextItemIndex = 0
set ReachedItemIndex = 0
# Handles player interactions with the sequence items.
# Either advances the sequence or resets it if the player interacts with the wrong sequence item.
OnSequenceItemInteracted<private>(Item:memory_sequence_item, ItemIndex:int)<suspends>:void=
loop:
Item.ItemInteractedEvent.Await() # Wait for the player to interact with the sequence item.
Print("Button {ItemIndex} interacted")
SetItemsInteractionEnabled(false) # Disable item interactions while we're playing items from the sequence.
Item.Play() # Play the item the player has interacted with to provide feedback.
if (ItemIndex = CorrectSequence[NextItemIndex]):
# The player interacted with the correct sequence item.
# We advance what the next item should be.
set NextItemIndex += 1
Print("Correct item.")
if (NextItemIndex = SequenceLength):
# When the NextItemIndex equals the SequenceLength, it means the player has completed the full sequence.
# For example, with a max SequenceLength of 3, when NextItemIndex = 3, it means the player has completed a sequence of item indices 0, 1 ,2 = 3 Length.
Print("Sequence completed")
SequenceCompletedEvent.Signal()
CompletedCinematic.StoppedEvent.Await() # Wait a bit so the player sees the completed light.
PlayCorrectSequenceToIndex(SequenceLength - 1) # Play a "victory-lap" of the whole sequence to show the player they've completed the sequence.
ResetSequence()
else if (NextItemIndex > ReachedItemIndex):
# If the player has interacted with all sequence items up to the ReachedItemIndex in the correct order, advance the sequence.
Print("Advance sequence")
set ReachedItemIndex += 1
SequenceAdvancedEvent.Signal()
CorrectCinematic.StoppedEvent.Await() # Wait so the player sees the correct light.
set NextItemIndex = 0 # We've advanced the sequence, so the next item should be the first again
PlayCorrectSequenceToIndex(ReachedItemIndex) # Show the next sequence the player should replicate
else:
Print("Wrong item, sequence reset.")
# The player interacted with the wrong sequence item.
# Reset the sequence and play the first sequence item.
SequenceErrorEvent.Signal()
ResetSequence()
ErrorCinematic.StoppedEvent.Await() # Wait so the player sees the error light.
PlayCorrectSequenceToIndex(0)
SetItemsInteractionEnabled(true) # Reenable items interactions after processing is done.
OnStartButton(Agent:agent):void=
ResetSequence()
# Create a random sequence of the indices of the SequenceItems array that the player must interact with in order.
set CorrectSequence = for (X := 0..SequenceLength) do GetRandomInt(0, SequenceItems.Length - 1)
# Start playing the sequence
spawn{PlayCorrectSequenceToIndex(0)}
OnBegin<override>()<suspends>:void=
# Find all devices that have been tagged with memory_sequence_item_tag
TaggedDevices := GetCreativeObjectsWithTag(memory_sequence_item_tag{})
# Check which ones are memory_sequence_item by casting to that type. If the cast succeeds, we return the SequenceItem.
# Recall that the last expression of a for loop yields its value and appends it to the array returned by the for.
# In this case, we create an array of each value SequenceItem assumes: a reference to a memory_sequence_item -> []memory_sequence_item.
set SequenceItems = for (FoundObject:TaggedDevices, SequenceItem := memory_sequence_item[FoundObject]) do SequenceItem
# Spawn OnSequenceItemInteracted for each sequence item to handle player interactions.
# We do it here instead of when finding the sequence items so that we can use the correct indices
# in case other non-memory_sequence_item devices are tagged with memory_sequence_item_tag.
for (ItemIndex -> Item:SequenceItems):
Print("Spawning handler for Item {ItemIndex}")
spawn{OnSequenceItemInteracted(Item, ItemIndex)}
StartButton.InteractedWithEvent.Subscribe(OnStartButton)
# This is how you could detect the memory_sequence_device events to respond to them.
loop:
race:
block:
SequenceAdvancedEvent.Await()
CorrectCinematic.Play()
CorrectCinematic.StoppedEvent.Await()
block:
SequenceErrorEvent.Await()
ErrorCinematic.Play()
ErrorCinematic.StoppedEvent.Await()
block:
SequenceCompletedEvent.Await()
CompletedCinematic.Play()
CompletedCinematic.StoppedEvent.Await()
file_2.verse
Begin Map
Begin Level
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End Object
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Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
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RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
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NetDormancy=DORM_DormantAll
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ActorLabel="Button5"
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Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
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End Object
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End Object
End Object
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End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.OnPhysicsStateChanged)
RelativeLocation=(X=-189.941230,Y=-456.042663,Z=121.794899)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1483696105"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-20F78FE4119E79E5"
Begin Object Name="MI_MilitarySwitch_0-20F78FE4119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-20F78FE4119E79E5EditorOnlyData"'
LightingGuid=4FB3FFA04C4C58CA771FBF9956624B36
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-20F78FE4119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button3"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=025B9884463934B1298202B5FE269EE6
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button3"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button3"
End Actor
Begin Actor Class=/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C Name=GrayBox_Solid_Wall_C_UAID_E04F43E60E67206D01_1474185905 Archetype=/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/Transient.MaterialInstanceDynamic_769"'
CachedMaxDrawDistance=22870.902344
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(GrayBox_Solid_Wall_C_UAID_E04F43E60E67206D01_1474185905.OnPhysicsStateChanged)
RelativeLocation=(X=-512.000000,Y=-768.000000,Z=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=22870.902344
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=22870.902344
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C#2595009634"
End Object
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=22870.902344
DataVersion=1
SavedActorGuid=00000000000000000000000075D85CE4
ActorTemplateID="/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C#2595009634"
RootComponent="StaticMeshComponent0"
PivotOffset=(X=-0.000000,Y=256.000000,Z=-0.000000)
ActorLabel="GrayBox Solid Wall C"
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1283559954 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1283559954.OnPhysicsStateChanged)
RelativeLocation=(X=-64.000000,Y=-718.000010,Z=128.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=98.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-128.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Cinematic Sequence Device4"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_4.LS_MemoryLightPlay_4\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#833380568"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_4.LS_MemoryLightPlay_4"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=C34FAFE14732604FC89F709B48817C4D
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#833380568"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="Cinematic Sequence Device4"
RootComponent="StaticMeshComponent0"
ActorLabel="Cinematic Sequence Device4"
End Actor
Begin Actor Class=/Script/Engine.RectLight Name=RectLight_UAID_E04F43E60E67C36D01_1957627589 Archetype=/Script/Engine.RectLight'/Script/Engine.Default__RectLight' ActorFolderPath=None
Begin Object Class=/Script/Engine.RectLightComponent Name="LightComponent0" Archetype=/Script/Engine.RectLightComponent'/Script/Engine.Default__RectLight:LightComponent0'
End Object
Begin Object Name="LightComponent0"
BarnDoorAngle=5.000000
BarnDoorLength=30.000000
IntensityUnits=Candelas
AttenuationRadius=80.000000
LightGuid=87D3763A4D3D76D60B3C43A04427B9E9
Intensity=0.000000
LightColor=(B=249,G=135,R=255,A=255)
CastShadows=False
RelativeLocation=(X=-192.000000,Y=-718.000010,Z=192.000009)
RelativeRotation=(Pitch=-0.000009,Yaw=-90.000000,Roll=0.000000)
End Object
RectLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="RectLight3"
End Actor
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-37902A4E119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-37902A4E119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.OnPhysicsStateChanged)
RelativeLocation=(X=-61.941230,Y=-456.042665,Z=121.794899)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1487228108"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-37902A4E119E79E5"
Begin Object Name="MI_MilitarySwitch_0-37902A4E119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-37902A4E119E79E5EditorOnlyData"'
LightingGuid=49F8C1B1440A322712E8A8BFD5528C25
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-37902A4E119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button4"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=36316DFF4629EB33ECB9CBA54E3FD11B
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button4"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button4"
End Actor
Begin Actor Class=/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C Name=GrayBox_Solid_Wall_C_UAID_E04F43E60E67206D01_1500871907 Archetype=/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.Default__GrayBox_Solid_Wall_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/Transient.MaterialInstanceDynamic_769"'
CachedMaxDrawDistance=22870.902344
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(GrayBox_Solid_Wall_C_UAID_E04F43E60E67206D01_1500871907.OnPhysicsStateChanged)
RelativeLocation=(X=0.000000,Y=-768.000000,Z=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=22870.902344
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=22870.902344
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C#2595009634"
End Object
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=22870.902344
DataVersion=1
SavedActorGuid=3F8A790E4570F1E5A580758DD5D0AB47
ActorTemplateID="/Game/Creative/Sets/GrayBox/Blueprints/Walls/GrayBox_Solid_Wall.GrayBox_Solid_Wall_C#2595009634"
RootComponent="StaticMeshComponent0"
PivotOffset=(X=-0.000000,Y=256.000000,Z=-0.000000)
ActorLabel="GrayBox Solid Wall C2"
End Actor
Begin Actor Class=/Script/Engine.RectLight Name=RectLight_UAID_E04F43E60E67C36D01_1962316591 Archetype=/Script/Engine.RectLight'/Script/Engine.Default__RectLight' ActorFolderPath=None
Begin Object Class=/Script/Engine.RectLightComponent Name="LightComponent0" Archetype=/Script/Engine.RectLightComponent'/Script/Engine.Default__RectLight:LightComponent0'
End Object
Begin Object Name="LightComponent0"
BarnDoorAngle=5.000000
BarnDoorLength=30.000000
IntensityUnits=Candelas
AttenuationRadius=80.000000
LightGuid=3D8A3A8049FD1FE6F7135CB14362B43B
Intensity=0.000000
LightColor=(B=42,G=0,R=255,A=255)
CastShadows=False
RelativeLocation=(X=-128.000000,Y=-718.000030,Z=320.000009)
RelativeRotation=(Pitch=-0.000009,Yaw=-90.000000,Roll=0.000000)
End Object
RectLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="ErrorLight"
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1256447947 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1256447947.OnPhysicsStateChanged)
RelativeLocation=(X=-448.000000,Y=-718.000010,Z=128.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=98.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-128.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Cinematic Sequence Device"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_1.LS_MemoryLightPlay_1\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2363546655"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_1.LS_MemoryLightPlay_1"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=0CFB6A904E37075246ABB4AAA045DEC8
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2363546655"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="Cinematic Sequence Device"
RootComponent="StaticMeshComponent0"
ActorLabel="Cinematic Sequence Device"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E67216D01_1487233109 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item Name="memory_sequence_item_0"
Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0x8F004746_Button" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x15332F17_InteractedWithEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x5BDC7A5C_EnableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xC9184E23_DisableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xCBB0A2D8_GetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x0C270D17_GetTriggerCountRemainingFunction'
End Object
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Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
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Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1284790955.OnPhysicsStateChanged)
RelativeLocation=(X=-128.000000,Y=-718.000010,Z=256.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=162.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-192.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="ErrorCinematic"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_Error.LS_MemoryLightPlay_Error\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2976790146"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_Error.LS_MemoryLightPlay_Error"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=295B579E4B6A2FC114AF08A69FE4E94C
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2976790146"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="ErrorCinematic"
RootComponent="StaticMeshComponent0"
ActorLabel="ErrorCinematic"
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1287347956 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1287347956.OnPhysicsStateChanged)
RelativeLocation=(X=-256.000000,Y=-718.000010,Z=256.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=162.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-192.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="CompletedCinematic"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_Win.LS_MemoryLightPlay_Win\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2352019322"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_Win.LS_MemoryLightPlay_Win"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=6E73EC6F4D23AA3723426BB63CCC530D
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#2352019322"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="CompletedCinematic"
RootComponent="StaticMeshComponent0"
ActorLabel="CompletedCinematic"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E67216D01_1483700106 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item Name="memory_sequence_item_0"
Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0x8F004746_Button" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x15332F17_InteractedWithEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x5BDC7A5C_EnableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xC9184E23_DisableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xCBB0A2D8_GetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x0C270D17_GetTriggerCountRemainingFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0xE6384AD1_GetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xE6384AD1_GetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string Name="__verse_0xBDF02105_GetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xBDF02105_GetInteractionTextFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float Name="__verse_0xAFBDB521_SetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xAFBDB521_SetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int Name="__verse_0x82355D28_SetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x82355D28_SetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string Name="__verse_0xD9FD36FC_SetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xD9FD36FC_SetInteractionTextFunction'
End Object
End Object
Begin Object Class=/CRD_CinematicSequence/_Verse/cinematic_sequence_device.cinematic_sequence_device Name="__verse_0xF05555CC_Cinematic" Archetype=/CRD_CinematicSequence/_Verse/cinematic_sequence_device.cinematic_sequence_device'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x0817D6BD_StoppedEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x0817D6BD_StoppedEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x3480602C_StopFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x3480602C_StopFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x49C3B707_TogglePauseFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x49C3B707_TogglePauseFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x4C106864_PauseFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x4C106864_PauseFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xB67948E5_PlayFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0xB67948E5_PlayFunction'
End Object
End Object
Begin Object Class=/Verse/_Verse/VNI/Verse.Verse_event Name="__verse_0x9ED3B812_ItemInteractedEvent" Archetype=/Verse/_Verse/VNI/Verse.Verse_event'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x9ED3B812_ItemInteractedEvent'
End Object
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
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__verse_0x500FE369__L_2fFortnite_2ecom_2fDevices_2fbutton__device_N_RSetInteractionTime_L_Nfloat_R=__verse_0x8F004746_Button._L_2fFortnite_2ecom_2fDevices_2fbutton__device_N_RSetInteractionTime_L_Nfloat_R
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__verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=__verse_0x8F004746_Button._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
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Begin Object Name="__verse_0x9ED3B812_ItemInteractedEvent"
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__verse_0x8DE7DBE5_Await=__verse_0x9ED3B812_ItemInteractedEvent.Await
__verse_0x319692B4__L_2fVerse_2eorg_2fVerse_2fsignalable_2fsignalable_Lpayload_R_N_RSignal_L_Npayload_R=__verse_0x9ED3B812_ItemInteractedEvent._L_2fVerse_2eorg_2fVerse_2fsignalable_2fsignalable_Lpayload_R_N_RSignal_L_Npayload_R
End Object
__verse_0x8F004746_Button="__verse_0x8F004746_Button"
__verse_0xF05555CC_Cinematic="__verse_0xF05555CC_Cinematic"
__verse_0x8BEDCC03_Play=memory_sequence_item_0.Play
__verse_0x8605776A__L_2flocalhost_2fEDCSnippets_2fmemory__sequence__item_N_RSetInteractionEnabled_L_Nlogic_R=memory_sequence_item_0._L_2flocalhost_2fEDCSnippets_2fmemory__sequence__item_N_RSetInteractionEnabled_L_Nlogic_R
__verse_0x1F792AAA_OnBegin=memory_sequence_item_0.OnBegin
__verse_0xEAC73ECC__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal=memory_sequence_item_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnBegin__Internal
__verse_0x3DFFEDE4__L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd=memory_sequence_item_0._L_2fFortnite_2ecom_2fDevices_2fcreative__device_N_ROnEnd
__verse_0x6B57E438__L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform=memory_sequence_item_0._L_2fFortnite_2ecom_2fGame_2fpositional_N_RGetTransform
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Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="LabelOverride",PropertyData="memory sequence item3"),(PropertyName="VisibleInGame",PropertyData="False")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VerseTagMarkup"
InternalTags=(InternalTags=((InternalTag=/Script/Solaris.VerseClass'"/EDCSnippets/_Verse/memory_sequence_item_tag.memory_sequence_item_tag"')))
CreationMethod=Instance
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#3019359061"
End Object
EnabledComponent="EnabledComponent"
VisibleInGameComponent="VisibleInGameComponent"
ToyOptionsComponent="ToyOptionsComponent"
VisibleInGame=False
Script=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item'"memory_sequence_item_0"'
ScriptClassPath="/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=13279.437500
DataVersion=1
ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
SavedActorGuid=F337CB5F49C8587A3FB48E81270BDD62
ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#3019359061"
LabelOverride="memory sequence item3"
RootComponent="StaticMeshComponent0"
ActorLabel="memory sequence item3"
InstanceComponents(0)=/Script/VerseGameplayTags.VerseTagMarkupComponent'"VerseTagMarkup"'
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1282361953 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1282361953.OnPhysicsStateChanged)
RelativeLocation=(X=-192.000000,Y=-718.000010,Z=128.000009)
End Object
Begin Object Name="BoundingBoxComponent"
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AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
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AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
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bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
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RelativeScale3D=(X=1.000000,Y=1.000000,Z=98.000015)
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bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
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CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
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RelativeLocation=(X=0.000000,Y=0.000000,Z=-128.000015)
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bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
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bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Cinematic Sequence Device3"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_3.LS_MemoryLightPlay_3\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#790227991"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_3.LS_MemoryLightPlay_3"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=0A7CE0254842997D007DC091DB04BDA3
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#790227991"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="Cinematic Sequence Device3"
RootComponent="StaticMeshComponent0"
ActorLabel="Cinematic Sequence Device3"
End Actor
Begin Actor Class=/Script/Engine.RectLight Name=RectLight_UAID_E04F43E60E67C36D01_1955730588 Archetype=/Script/Engine.RectLight'/Script/Engine.Default__RectLight' ActorFolderPath=None
Begin Object Class=/Script/Engine.RectLightComponent Name="LightComponent0" Archetype=/Script/Engine.RectLightComponent'/Script/Engine.Default__RectLight:LightComponent0'
End Object
Begin Object Name="LightComponent0"
BarnDoorAngle=5.000000
BarnDoorLength=30.000000
IntensityUnits=Candelas
AttenuationRadius=80.000000
LightGuid=61DB7DDC4476DB30A6F8AFB9AEAF3C10
Intensity=0.000000
LightColor=(B=249,G=135,R=255,A=255)
CastShadows=False
RelativeLocation=(X=-320.000000,Y=-718.000010,Z=192.000009)
RelativeRotation=(Pitch=-0.000009,Yaw=-90.000000,Roll=0.000000)
End Object
RectLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="RectLight2"
End Actor
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-8494642D119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-8494642D119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.OnPhysicsStateChanged)
RelativeLocation=(X=-317.941230,Y=-456.042661,Z=121.794899)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-8494642D119E79E5"
Begin Object Name="MI_MilitarySwitch_0-8494642D119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-8494642D119E79E5EditorOnlyData"'
LightingGuid=2C4013284B5B0EA3E4FF108EA38651BA
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-8494642D119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67216D01_1474978102"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button2"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=8E7387DF4DCE29707C9D4EBDCB6A25E3
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button2"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button2"
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1288440957 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1288440957.OnPhysicsStateChanged)
RelativeLocation=(X=-384.000000,Y=-718.000010,Z=256.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=162.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-192.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="CorrectCinematic"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_Correct.LS_MemoryLightPlay_Correct\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#1885830413"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_Correct.LS_MemoryLightPlay_Correct"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=E855DC6B45584F6391E456B2D261FA00
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#1885830413"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="CorrectCinematic"
RootComponent="StaticMeshComponent0"
ActorLabel="CorrectCinematic"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E67216D01_1474981103 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
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UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VerseTagMarkup"
InternalTags=(InternalTags=((InternalTag=/Script/Solaris.VerseClass'"/EDCSnippets/_Verse/memory_sequence_item_tag.memory_sequence_item_tag"')))
CreationMethod=Instance
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#3102419038"
End Object
EnabledComponent="EnabledComponent"
VisibleInGameComponent="VisibleInGameComponent"
ToyOptionsComponent="ToyOptionsComponent"
VisibleInGame=False
Script=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item'"memory_sequence_item_0"'
ScriptClassPath="/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=13279.437500
DataVersion=1
ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
SavedActorGuid=B74D0B5444E64C2DF6ADDD8BF3AAB5B6
ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#3102419038"
LabelOverride="memory sequence item2"
RootComponent="StaticMeshComponent0"
ActorLabel="memory sequence item2"
InstanceComponents(0)=/Script/VerseGameplayTags.VerseTagMarkupComponent'"VerseTagMarkup"'
End Actor
Begin Actor Class=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C Name=Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1280153952 Archetype=/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Default__Device_CinematicSequence_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TogglePauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:TogglePauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStoppedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:OnStoppedTriggerComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StopReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:StopReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PauseReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name="CreativeEditOnlyBeam" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBeam_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name="CreativeEditOnlyBase" Archetype=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="CreativeEditOnlyMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:CreativeEditOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PlayReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:PlayReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_CinematicSequence_C_UAID_E04F43E60E67C56D01_1280153952.OnPhysicsStateChanged)
RelativeLocation=(X=-320.000000,Y=-718.000010,Z=128.000009)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TogglePauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStoppedTriggerComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
Base="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=98.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-128.000015)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_CinematicSequence/SetupAssets/Materials/MI_CP_Device_CinematicSequence_Placed_01.MI_CP_Device_CinematicSequence_Placed_01"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AutoPlayMinigameState",PropertyData="Warmup"),(PropertyName="bAutoPlay",PropertyData="False"),(PropertyName="bLevelSequenceActorAlwaysRelevant",PropertyData="True"),(PropertyName="bLoopPlayback",PropertyData="False"),(PropertyName="bRestoreState",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Cinematic Sequence Device2"),(PropertyName="Sequence",PropertyData="/Script/LevelSequence.LevelSequence\'/9c3e5b43-40a0-ca34-5945-afa3a99c0aff/Sequences/LS_MemoryLightPlay_2.LS_MemoryLightPlay_2\'"),(PropertyName="Visibility",PropertyData="Everyone")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#258609308"
End Object
FortMinigameProgress="FortMinigameProgress"
TogglePauseReceiverComponent="TogglePauseReceiverComponent"
OnStoppedTriggerComponent="OnStoppedTriggerComponent"
StopReceiverComponent="StopReceiverComponent"
PauseReceiverComponent="PauseReceiverComponent"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
PlayReceiverComponent="PlayReceiverComponent"
ToyOptionsComponent="ToyOptionsComponent"
Sequence=/Script/LevelSequence.LevelSequence'"/EDCSnippets/Sequences/LS_MemoryLightPlay_2.LS_MemoryLightPlay_2"'
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=C4D1F854484CF9D3BD6DDEA3488B7441
ActorTemplateID="/CRD_CinematicSequence/Device_CinematicSequence.Device_CinematicSequence_C#258609308"
PlaysetPackagePathName="/CRD_CinematicSequence/SetupAssets/PID_CP_Devices_Cinematic"
LabelOverride="Cinematic Sequence Device2"
RootComponent="StaticMeshComponent0"
ActorLabel="Cinematic Sequence Device2"
End Actor
Begin Actor Class=/Script/Engine.RectLight Name=RectLight_UAID_E04F43E60E67C36D01_1969366593 Archetype=/Script/Engine.RectLight'/Script/Engine.Default__RectLight' ActorFolderPath=None
Begin Object Class=/Script/Engine.RectLightComponent Name="LightComponent0" Archetype=/Script/Engine.RectLightComponent'/Script/Engine.Default__RectLight:LightComponent0'
End Object
Begin Object Name="LightComponent0"
BarnDoorAngle=5.000000
BarnDoorLength=30.000000
IntensityUnits=Candelas
AttenuationRadius=80.000000
LightGuid=FF962F8D4E46C35E44D8F0B955BF55A5
Intensity=0.000000
LightColor=(B=84,G=255,R=0,A=255)
CastShadows=False
RelativeLocation=(X=-384.000000,Y=-718.000030,Z=320.000009)
RelativeRotation=(Pitch=-0.000009,Yaw=-90.000000,Roll=0.000000)
End Object
RectLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="CorrectLight"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E67216D01_1318422073 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item Name="memory_sequence_item_0"
Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0x8F004746_Button" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x15332F17_InteractedWithEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x5BDC7A5C_EnableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xC9184E23_DisableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xCBB0A2D8_GetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x0C270D17_GetTriggerCountRemainingFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0xE6384AD1_GetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xE6384AD1_GetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string Name="__verse_0xBDF02105_GetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xBDF02105_GetInteractionTextFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float Name="__verse_0xAFBDB521_SetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xAFBDB521_SetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int Name="__verse_0x82355D28_SetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0x82355D28_SetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string Name="__verse_0xD9FD36FC_SetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x8F004746_Button.__verse_0xD9FD36FC_SetInteractionTextFunction'
End Object
End Object
Begin Object Class=/CRD_CinematicSequence/_Verse/cinematic_sequence_device.cinematic_sequence_device Name="__verse_0xF05555CC_Cinematic" Archetype=/CRD_CinematicSequence/_Verse/cinematic_sequence_device.cinematic_sequence_device'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void Name="__verse_0x0817D6BD_StoppedEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_void'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x0817D6BD_StoppedEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x3480602C_StopFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x3480602C_StopFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x49C3B707_TogglePauseFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x49C3B707_TogglePauseFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x4C106864_PauseFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0x4C106864_PauseFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xB67948E5_PlayFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0xF05555CC_Cinematic.__verse_0xB67948E5_PlayFunction'
End Object
End Object
Begin Object Class=/Verse/_Verse/VNI/Verse.Verse_event Name="__verse_0x9ED3B812_ItemInteractedEvent" Archetype=/Verse/_Verse/VNI/Verse.Verse_event'/EDCSnippets/_Verse/memory_sequence_item.Default__memory_sequence_item:__verse_0x9ED3B812_ItemInteractedEvent'
End Object
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_VerseDevices/VerseDevice.VerseDevice_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/VerseGameplayTags.VerseTagMarkupComponent Name="VerseTagMarkup"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/Transient.MaterialInstanceDynamic_770"'
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(VerseDevice_C_UAID_E04F43E60E67216D01_1318422073.OnPhysicsStateChanged)
RelativeLocation=(X=-446.309900,Y=-576.000001,Z=-0.000001)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=13279.437500
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=13279.437500
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="memory_sequence_item_0"
Begin Object Name="__verse_0x8F004746_Button"
Begin Object Name="__verse_0x15332F17_InteractedWithEvent"
__verse_0x8DE7DBE5_Await=__verse_0x15332F17_InteractedWithEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x15332F17_InteractedWithEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
__verse_0x8DE7DBE5_Await=__verse_0x15332F17_InteractedWithEvent.Await
__verse_0xC9C8F929__L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R=__verse_0x15332F17_InteractedWithEvent._L_2fVerse_2eorg_2fVerse_2fsubscribable_2fsubscribable_Lt_R_N_RSubscribe_L_Nt_Tvoid_R
End Object
Begin Object Name="__verse_0x5BDC7A5C_EnableFunction"
__verse_0x40164272__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R=__verse_0x5BDC7A5C_EnableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R
__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0x5BDC7A5C_EnableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
End Object
Begin Object Name="__verse_0xC9184E23_DisableFunction"
__verse_0x40164272__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R=__verse_0xC9184E23_DisableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke_L_Nagent_R
__verse_0x72D2D0E5__L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke=__verse_0xC9184E23_DisableFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function_N_RInvoke
End Object
Begin Object Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction"
__verse_0xC98DA7A3__L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__float_N_RInvoke=__verse_0xCBB0A2D8_GetInteractionTimeFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__float_N_RInvoke
End Object
Begin Object Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction"
__verse_0x5F417C53__L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__int_N_RInvoke=__verse_0x0C270D17_GetTriggerCountRemainingFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__int_N_RInvoke
End Object
Begin Object Name="__verse_0xE6384AD1_GetMaxTriggerCountFunction"
__verse_0x5F417C53__L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__int_N_RInvoke=__verse_0xE6384AD1_GetMaxTriggerCountFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__int_N_RInvoke
End Object
Begin Object Name="__verse_0xBDF02105_GetInteractionTextFunction"
__verse_0xBD53BC40__L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__string_N_RInvoke=__verse_0xBDF02105_GetInteractionTextFunction._L_2fFortnite_2ecom_2fDevices_2fdevice__function__get__string_N_RInvoke
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__verse_0xF05555CC_Cinematic="__verse_0xF05555CC_Cinematic"
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__verse_0x1F792AAA_OnBegin=memory_sequence_item_0.OnBegin
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UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="LabelOverride",PropertyData="memory sequence item"),(PropertyName="VisibleInGame",PropertyData="False")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VerseTagMarkup"
InternalTags=(InternalTags=((InternalTag=/Script/Solaris.VerseClass'"/EDCSnippets/_Verse/memory_sequence_item_tag.memory_sequence_item_tag"')))
CreationMethod=Instance
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2829075403"
End Object
EnabledComponent="EnabledComponent"
VisibleInGameComponent="VisibleInGameComponent"
ToyOptionsComponent="ToyOptionsComponent"
VisibleInGame=False
Script=/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item'"memory_sequence_item_0"'
ScriptClassPath="/EDCSnippets/_Verse/memory_sequence_item.memory_sequence_item"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=13279.437500
DataVersion=1
ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
SavedActorGuid=0000000000000000000000004032CD4C
ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#2829075403"
LabelOverride="memory sequence item"
RootComponent="StaticMeshComponent0"
ActorLabel="memory sequence item"
InstanceComponents(0)=/Script/VerseGameplayTags.VerseTagMarkupComponent'"VerseTagMarkup"'
End Actor
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-82E2FAD1119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-82E2FAD1119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.OnPhysicsStateChanged)
RelativeLocation=(X=-445.941230,Y=-456.042659,Z=121.794899)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E67206D01_1356886902"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-82E2FAD1119E79E5"
Begin Object Name="MI_MilitarySwitch_0-82E2FAD1119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-82E2FAD1119E79E5EditorOnlyData"'
LightingGuid=A0B7C4C440023211E4C918B82D94E75C
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-82E2FAD1119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="0.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
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Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
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LabelOverride="memory sequence device"
RootComponent="StaticMeshComponent0"
ActorLabel="memory sequence device"
End Actor
End Level
Begin Surface
End Surface
End Map
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