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Browse Community Snippets›Cinematics·Up to Community Snippets · Cinematics·4 of 6 in Cinematics

Memory Sequence Device

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Random }
    using { /Verse.org/Simulation }
    using { /Verse.org/Simulation/Tags }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    # This tag is used to identify devices that are part of the memory sequence.
    memory_sequence_item_tag := class(tag){}
    
    # We use a creative device to store and use both the "interaction" device and the "viewer" device in a single device
    # that we can find via gameplay tags.
    # We must do this since there must be a 1:1 relationship between the device the player interacts with and the device that
    # is used to "show" the sequence.
    # Retrieving devices with gameplay tags doesn't guarantee a specific order, which means that the nth interaction device might not
    # match the nth viewer device. For example, the third button might not visually match the third cinematic sequence device.
    memory_sequence_item := class(creative_device):
        # We use a button to detect the player interacting with the memory_sequence_item.
        # You can use any other device that works for your experience and modify how you signal ItemInteractedEvent accordingly.
        @editable
        Button:button_device = button_device{}
        # We use a cinematic_sequence_device to show the memory_sequence_item activation.
        # You can use any other device that works for your experience and modify Play accordingly.
        @editable
        Cinematic:cinematic_sequence_device = cinematic_sequence_device{}

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Last updated 2026-07-26T12:59:51.052803+00:00

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