Gameplay Events in Sequencer
Timing is everything, especially when you have a specific time you want a device to execute a specific function. Typically, triggering functions involves setting up multiple devices or triggers in complicated ways or even using the channel device to pull game mechanics, functions, and visuals together.
With Gameplay Events in Sequencer, you can trigger device functions at the exact time you want during the gameplay.
Gameplay Events in Sequencer do not work with Verse-authored custom devices. This feature only works with the devices found in the Content Browser Device folder.
Timing Events
Using Sequencer simplifies the event timing process and causes functions to trigger on time without relying on a chain reaction of events firing from connected devices. This is helpful for rhythm games, or to execute a game mechanic that depends heavily on a player timing their movement through a level to avoid danger.
Configuring the Triggers
Before you can set up a gameplay event in Sequencer,you have to create a Level Sequence and drag a Cinematic Sequence device into the viewport.
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