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Browse Community Snippets›Cinematics·Up to Community Snippets · Cinematics·6 of 6 in Cinematics

Winning Cinematic Device

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    # Device that teleports the round winner and films them with a cinematic
    winner_cinematic_device := class(creative_device):
    
        @editable
        Teleporter : teleporter_device = teleporter_device{}
    
        @editable
        Cinematic : cinematic_sequence_device = cinematic_sequence_device{}
    
        # Simulate getting the round winner (replace with your actual winner logic)
        GetRoundWinner()<transacts>:?agent =
            # Replace this with your actual winner retrieval logic
            # For example, you might get the winner from a score manager or other device
            Players := GetPlayspace().GetPlayers()
            if (FirstPlayer := Players[0]):
                option{FirstPlayer}
            else:
                false
    
        # Teleport the winner and start the cinematic
        TeleportAndFilmWinner()<suspends>:void =
            if (Winner := GetRoundWinner()?):
                # Teleport the winner
                Teleporter.Teleport(Winner)
                # Start the cinematic for the winner
                Cinematic.Play(Winner)

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Last updated 2026-07-26T12:12:43.369827+00:00

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