Winning Cinematic Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # Device that teleports the round winner and films them with a cinematic winner_cinematic_device := class(creative_device): @editable Teleporter : teleporter_device = teleporter_device{} @editable Cinematic : cinematic_sequence_device = cinematic_sequence_device{} # Simulate getting the round winner (replace with your actual winner logic) GetRoundWinner()<transacts>:?agent = # Replace this with your actual winner retrieval logic # For example, you might get the winner from a score manager or other device Players := GetPlayspace().GetPlayers() if (FirstPlayer := Players[0]): option{FirstPlayer} else: false # Teleport the winner and start the cinematic TeleportAndFilmWinner()<suspends>:void = if (Winner := GetRoundWinner()?): # Teleport the winner Teleporter.Teleport(Winner) # Start the cinematic for the winner Cinematic.Play(Winner)
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