Verse Library verse

01 Device

Triggers an item granter to grant rewards to players when they collect a specific coin object.

verse-library/using-collectibles-object-devices-in-fortnite-creative/01-device.verse

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our main script.
# It connects the coin to the reward.
MyCollectibleScript := class(creative_device):

    # Bind MyCoin in the UEFN editor by selecting this device
    # and assigning the Collectible Object to this property.
    @editable
    MyCoin : collectible_object_device = collectible_object_device{}

    # Bind MyRewards in the UEFN editor by selecting this device
    # and assigning the Item Granter to this property.
    @editable
    MyRewards : item_granter_device = item_granter_device{}

    # This part runs when the game starts.
    OnBegin<override>()<suspends>: void=
        # We listen for when the coin is picked up.
        # 'MyCoin' must be assigned in your editor's Details panel.
        MyCoin.CollectedEvent.Subscribe(OnCoinPicked)
        Print("Coin is ready! Go get it!")

    # This function runs when the coin is picked.
    # CollectedEvent sends the agent (player) who picked it up.
    OnCoinPicked(Collector : agent): void=
        # Give the player their reward via the Item Granter.
        # The Item Granter device grants whichever item

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