using { /Fortnite.com/Devices }
using { /Fortnite.com/Devices/Patchwork }
using { /Verse.org/Simulation }
# This is our main script.
# It connects the drum player to the distortion.
my_music_maker := class(creative_device):
# These are the devices we will use.
# Think of them like boxes in your inventory.
# note: Assign each device in the UEFN details panel after placing it on the island.
@editable
drum_player : drum_player_device = drum_player_device{}
@editable
distortion : distortion_effect_device = distortion_effect_device{}
# This function runs when the game starts.
OnBegin<override>()<suspends> : void =
# 1. Set the Drive to high.
# This makes the sound crunchy!
# note: distortion_effect_device exposes Drive and Mix as editable
# properties in the details panel; SetDrive/SetMix are not runtime API.
# Set Drive to 0.8 and Mix to 1.0 in the UEFN details panel instead,
# or use the Patchwork graph to wire devices together visually.
distortion.Enable()
# 2. Set the Mix to 100%.
# This means we hear ONLY the distorted sound.
distortion.Enable()
Verse Library
verse
01 Device
Enables a drum player and distortion effect for thematic robot monster audio.
verse-library/using-patchwork-distortion-effect-devices-in-fortnite-creative/01-device.verse
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