# We are bringing in the necessary device types from Fortnite's library.
# Think of this like loading the ammo before a fight.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our main script. It's a creative_device, the standard base class
# for any Verse script you attach to a device on your island.
chaos_zone_manager := class(creative_device):
# These @editable fields are the bridge between code and editor.
# Drag your ChaosButton device into this slot in the Details panel.
@editable
ChaosButton : button_device = button_device{}
# Drag your BurnZone Fire Volume device into this slot.
@editable
BurnZone : fire_volume_device = fire_volume_device{}
# Track whether fire is currently active in the zone.
# We start it as false — the zone begins safe.
var FireIsOn : logic = false
# OnBegin runs once when the game starts.
# We use this to set the initial state and wire up the button event.
OnBegin<override>()<suspends> : void =
# Start with fire OFF in the zone.
# It's like telling the bouncer: "Nobody lights matches today."
BurnZone.Disable()
# Print a message to the debug log so we know it worked.
Verse Library
verse
01 Device
Controls a fire volume device, allowing players to toggle its active state using a button.
verse-library/using-fire-volume-devices-in-fortnite-creative/01-device.verse
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