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Nesting Example For UI Buttons

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /EpicGames.com/Temporary/Diagnostics }
    using { /Verse.org/Random }
    using { /EpicGames.com/Temporary/UI }
    using { /Fortnite.com/UI }
    using { /EpicGames.com/Temporary/SpatialMath }
    
    log_learningstuff := class(log_channel){}
    
    
    # A Verse-authored creative device that can be placed in a level
    # 
    # Getting started:
    #     https://www.epicgames.com/fortnite/en-US/creative/docs/uefn/Verse/onboarding-guide-to-programming-with-verse-in-unreal-editor-for-fortnite
    #
    learningstuff := class(creative_device):
        Logger:log = log{Channel:=log_learningstuff}
       
            @editable
            MyButton : button_device = button_device{} 
            
           
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            MyButton.InteractedWithEvent.Subscribe(HandleInteractedWithEvent)

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Last updated 2026-07-26T13:01:37.490705+00:00

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