Nesting Example For UI Buttons
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /EpicGames.com/Temporary/Diagnostics } using { /Verse.org/Random } using { /EpicGames.com/Temporary/UI } using { /Fortnite.com/UI } using { /EpicGames.com/Temporary/SpatialMath } log_learningstuff := class(log_channel){} # A Verse-authored creative device that can be placed in a level # # Getting started: # https://www.epicgames.com/fortnite/en-US/creative/docs/uefn/Verse/onboarding-guide-to-programming-with-verse-in-unreal-editor-for-fortnite # learningstuff := class(creative_device): Logger:log = log{Channel:=log_learningstuff} @editable MyButton : button_device = button_device{} # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= MyButton.InteractedWithEvent.Subscribe(HandleInteractedWithEvent)
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