Custom RNG Device
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using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Verse.org/Random } using { /Verse.org/Simulation } custom_rng_device := class(creative_device): @editable ActivateTrigger:trigger_device = trigger_device{} @editable ChoiceTriggers:[]trigger_device = array{} @editable ChooseOptionsOnce:logic = true var UnusedTriggers:[]trigger_device = array{} OnBegin<override>()<suspends>:void= Sleep(0.0) DeviceSetup() DeviceSetup():void = ActivateTrigger.TriggeredEvent.Subscribe(ChooseTrigger) set UnusedTriggers = Shuffle(ChoiceTriggers) ChooseTrigger(MaybeAgent:?agent):void = if (ChosenTrigger := UnusedTriggers[0], Agent := MaybeAgent?): ChosenTrigger.Trigger(Agent) if (ChooseOptionsOnce?): set UnusedTriggers = for (Index -> Trigger : UnusedTriggers, Index <> 0): Trigger
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