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Custom RNG Device

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    using { /Fortnite.com/Devices }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Verse.org/Random }
    using { /Verse.org/Simulation }
    
    custom_rng_device := class(creative_device):
    
        @editable
        ActivateTrigger:trigger_device = trigger_device{}
    
        @editable
        ChoiceTriggers:[]trigger_device = array{}
    
        @editable
        ChooseOptionsOnce:logic = true
    
        var UnusedTriggers:[]trigger_device = array{}
    
        OnBegin<override>()<suspends>:void=
            Sleep(0.0)
            DeviceSetup()
    
        DeviceSetup():void =
            ActivateTrigger.TriggeredEvent.Subscribe(ChooseTrigger)
            set UnusedTriggers = Shuffle(ChoiceTriggers)
    
        ChooseTrigger(MaybeAgent:?agent):void =
            if (ChosenTrigger := UnusedTriggers[0], Agent := MaybeAgent?):
                ChosenTrigger.Trigger(Agent)
                if (ChooseOptionsOnce?):
                    set UnusedTriggers = for (Index -> Trigger : UnusedTriggers, Index <> 0):
                        Trigger

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Epic Games documentation

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Last updated 2026-07-12T13:27:08.999892+00:00

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