Verse Library verse

01 Fragment

Tracks and increments player heat values when they stand still, applying a survival penalty mechanic.

verse-library/using-stat-creator-devices-in-fortnite-creative/01-fragment.verse

# HeatDeathScript.ver

# We need access to the core game systems.
# Think of this as grabbing your controller before the match starts.
uses core

# This is our main "Class" or "Blueprint".
# It’s like a custom device you place on the island.
template HeatDeathSystem : IScriptable
{
    # 1. DEFINE THE STATS
    # This is like defining a new item in your inventory.
    # 'Heat' starts at 0.
    Heat : int = 0
    
    # The max heat before you explode.
    MaxHeat : int = 100
    
    # How fast heat rises (degrees per second).
    HeatRate : float = 5.0
    
    # 2. THE INITIALIZATION
    # This runs once when the player spawns.
    # Like when you jump off the bus and your health resets.
    OnBegin<override>() : void = super.OnBegin() : void
    {
        # Reset heat to zero for this new player.
        Heat = 0
        
        # Print a message to the debug log (F8) to confirm it started.

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