Floor Is Lava Timer
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/SpatialMath } floor_is_lava_device := class(creative_device): @editable LavaProp : creative_prop = creative_prop{} @editable Timer : timer_device = timer_device{} @editable RaiseSpeed : float = 100.0 # Units per second @editable RaiseDistance : float = 1000.0 # Total distance to raise in units var IsMoving : logic = false OnBegin<override>()<suspends>:void= Timer.SuccessEvent.Subscribe(OnTimerComplete) OnTimerComplete(Agent:?agent):void = if (IsMoving = false): set IsMoving = true spawn{MoveLavaProp()} MoveLavaProp()<suspends>:void= StartTransform := LavaProp.GetTransform() StartPos := StartTransform.Translation EndPos := StartPos + vector3{X := 0.0, Y := 0.0, Z := RaiseDistance} Duration := RaiseDistance / RaiseSpeed
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