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Floor Is Lava Timer

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    floor_is_lava_device := class(creative_device):
    
        @editable
        LavaProp : creative_prop = creative_prop{}
    
        @editable
        Timer : timer_device = timer_device{}
    
        @editable
        RaiseSpeed : float = 100.0 # Units per second
    
        @editable
        RaiseDistance : float = 1000.0 # Total distance to raise in units
    
        var IsMoving : logic = false
    
        OnBegin<override>()<suspends>:void=
            Timer.SuccessEvent.Subscribe(OnTimerComplete)
    
        OnTimerComplete(Agent:?agent):void =
            if (IsMoving = false):
                set IsMoving = true
                spawn{MoveLavaProp()}
    
        MoveLavaProp()<suspends>:void=
            StartTransform := LavaProp.GetTransform()
            StartPos := StartTransform.Translation
            EndPos := StartPos + vector3{X := 0.0, Y := 0.0, Z := RaiseDistance}
            Duration := RaiseDistance / RaiseSpeed

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Last updated 2026-07-26T12:11:58.121857+00:00

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