The Self Elimination Button
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters } # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. # A Verse-authored creative device that can be placed in a level self_elimination_button := class(creative_device): @editable TheButton : button_device = button_device{} # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= # TODO: Replace this with your code TheButton.InteractedWithEvent.Subscribe(DeathButton) DeathButton(Agent : agent):void= if (Player := player[Agent]): if (FortChar := Player.GetFortCharacter[]): FortChar.Damage(10000.0)using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters }
See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
A Verse-authored creative device that can be placed in a level
self_elimination_button := class(creative_device): @editable TheButton : button_device = button_device{}
Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
TODO: Replace this with your code
TheButton.InteractedWithEvent.Subscribe(DeathButton) DeathButton(Agent : agent):void= if (Player := player[Agent]): if (FortChar := Player.GetFortCharacter[]): FortChar.Damage(10000.0)
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