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The Self Elimination Button

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/Characters }
    
    # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
    
    # A Verse-authored creative device that can be placed in a level
    self_elimination_button := class(creative_device):
    
        @editable TheButton : button_device = button_device{}
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            # TODO: Replace this with your code
            
    
            TheButton.InteractedWithEvent.Subscribe(DeathButton)
    
        DeathButton(Agent : agent):void=
            if (Player := player[Agent]):
    
                if (FortChar := Player.GetFortCharacter[]):
                    FortChar.Damage(10000.0)
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters }

    See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.

    A Verse-authored creative device that can be placed in a level

    self_elimination_button := class(creative_device): @editable TheButton : button_device = button_device{}

    Runs when the device is started in a running game

    OnBegin<override>()<suspends>:void=

    TODO: Replace this with your code

    TheButton.InteractedWithEvent.Subscribe(DeathButton) DeathButton(Agent : agent):void= if (Player := player[Agent]): if (FortChar := Player.GetFortCharacter[]): FortChar.Damage(10000.0)

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Last updated 2026-07-12T13:27:20.517812+00:00

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