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Browse Community Snippets›Devices·Up to Community Snippets · Devices·12 of 70 in Devices

Multi Button Popup Dialog

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  • using { /Fortnite.com/Devices }
    using { /UnrealEngine.com/Temporary/UI }
    using { /Verse.org/Simulation }
    
    # -----書き換え禁止-----
    widget_registry<public> := class<concrete>:
        WidgetInternal<private>:canvas = canvas{}
    
        Bindings<public>()<reads>:[]tuple(event(), int)=
            array:
    
        GetWidget<public>()<reads>:widget=
            WidgetInternal
    
    # -----ここまで-----
    
    # -----サンプル-----
    # 実際に使用する際は
    # Widget<public>:WBP_Sample = WBP_Sample{}
    # の部分を書き換えてください「WBP_Sample -> 作ったウィジェット名」
    widget_registry_sample<public> := class(widget_registry):
        Widget<public>:WBP_Sample = WBP_Sample{}
    
        # WBP側で設定したイベントをここで数字と紐づけます
        Bindings<override>()<reads>:[]tuple(event(), int)=
            array:
                (Widget.SampleEvent, 0)
    
        GetWidget<override>()<reads>:widget=
            Widget
    
    # 複数のウィジェットを管理する場合はコピペで増やしてください
    # ただしregistry_のあとはかぶらない文字を入れる必要があります。
    # 
    # widget_registry_sample2<public> := class(widget_registry):
    #     Widget<public>:WBP_Sample = WBP_Sample{}

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Last updated 2026-07-26T12:07:29.266986+00:00

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