# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/team-elimination-game-2-finding-devices-at-runtime-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/team-elimination-game-2-finding-devices-at-runtime-in-verse.md
# Section: 2. Finding Devices at Runtime
team_elimination_game := class(creative_device):
@editable
EndGameDevice : end_game_device = end_game_device{}
@editable
var WeaponGranters : []item_granter_device = array{}
@editable
var PlayerSpawners : []player_spawner_device = array{}
@editable
var Sentries : []sentry_device = array{}
var EliminationsToEndGame : int = 0
var Teams : []team = array{}
Copy full snippet
Verse Library
verse
06 2 Finding Devices At Runtime
Defines the primary creative device class and declares editable device references with initial state variables.
extracted-snippets/documentation/en-us/uefn/team-elimination-game-2-finding-devices-at-runtime-in-verse/06-2-finding-devices-at-runtime.verse