using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
shop_controller := class(creative_device):
@editable
LootSpawner : item_spawner_device = item_spawner_device{}
OnBegin<override>()<suspends> : void =
# Start the spawner switched OFF, so nothing drops yet.
LootSpawner.Disable()
Verse Library
verse
03 Device
Prevents a creative item spawner from activating immediately when the island initializes.
verse-library/verse-devices-reading-and-using/03-device.verse