# This is our main script
# It connects to the Prop we placed
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
# We create a special device for our code
# creative_device is the real base class for island scripts
my_moving_prop := class(creative_device):
# This is the prop we want to move
# It is like a named slot for the object
# Mark it @editable so you can assign it in the UEFN details panel
@editable
Prop : creative_prop = creative_prop{}
# This is a variable for speed
# Variables can change their value
var Speed : float = 2.0
# This function starts the action
# It runs once when the game begins
OnBegin<override>()<suspends> : void =
# We enter a loop here
# A loop repeats code forever
loop:
# Get the current time in seconds
# Time is always moving forward
CurrentTime := GetSimulationElapsedTime()
Verse Library
verse
01 Device
Continuously moves a prop up and down using a time-based sine wave calculation.
verse-library/create-dynamic-movement-in-unreal-editor-for-fortnite/01-device.verse
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