Hiders Remaining Device
Hiders Remaining Device
Verse from mandeep/VerseMaxxing (Snippets/hiders_remaining_device.verse), by mandeep, under the Apache-2.0 license. Pinned at commit 2eea5f65f. Compile-checked and ready to adapt for UEFN.
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using { /Fortnite.com/Devices } using { /Fortnite.com/UI } using { /Verse.org/Colors/NamedColors } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/UI } using { /UnrealEngine.com/Temporary/SpatialMath } using { Utils } hiders_remaining_device := class(creative_device): var PlayerUIMap: [agent]?player_text_ui = map{} CreateUI():player_text_ui= UIText: text_block = text_block: DefaultText := StringToMessage("Hiders Remaining: 0") DefaultTextColor := White DefaultTextOpacity := 1.0 DefaultJustification := text_justification.Left DefaultShadowColor := Black DefaultShadowOpacity := 0.6 DefaultShadowOffset := option{vector2{X := 2.0, Y := 2.0}} UICanvas := canvas: Slots := array: canvas_slot: Widget := stack_box: Orientation := orientation.Horizontal Slots := array: stack_box_slot: Widget := UIText HorizontalAlignment := horizontal_alignment.Left VerticalAlignment := vertical_alignment.Fill Anchors := anchors{Minimum := vector2{X := 0.05, Y := 0.85}, Maximum := vector2{X := 0.05, Y := 0.85}} Alignment := vector2{X := 0.0, Y := 1.0} SizeToContent := true
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