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Freeze Device

Freeze Device

Verse from mandeep/VerseMaxxing (Snippets/freeze_device.verse), by mandeep, under the Apache-2.0 license. Pinned at commit b2dfc9cd0. Compile-checked and ready to adapt for UEFN.

  • 
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Game }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    
    freeze_device := class(creative_device):  
        @editable
        FrozenVFX: visual_effect_powerup_device = visual_effect_powerup_device{}
    
        @editable
        SeekerVFX: visual_effect_powerup_device = visual_effect_powerup_device{}
    
        @editable
        TempFrozenSelector: class_and_team_selector_device = class_and_team_selector_device{}
    
        var FreezeHidersTeam: freeze_team = freeze_team{}
        var FrozenSeekersTeam: frozen_team = frozen_team{}
    
        var FrozenPlayers: []agent = array{}
    
        Initialize(FreezeTeam: freeze_team, FrozenTeam: frozen_team):void=
            set FreezeHidersTeam = FreezeTeam
            set FrozenSeekersTeam = FrozenTeam
    
        FreezePlayer(DamageResult: damage_result):void=
            TeamCollection := GetPlayspace().GetTeamCollection()
            Teams: []team := TeamCollection.GetTeams()

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Source

Epic Games documentation

mandeep

Apache-2.0

View original
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