Freeze Device
Freeze Device
Verse from mandeep/VerseMaxxing (Snippets/freeze_device.verse), by mandeep, under the Apache-2.0 license. Pinned at commit b2dfc9cd0. Compile-checked and ready to adapt for UEFN.
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using { /Fortnite.com/Characters } using { /Fortnite.com/Devices } using { /Fortnite.com/Game } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } freeze_device := class(creative_device): @editable FrozenVFX: visual_effect_powerup_device = visual_effect_powerup_device{} @editable SeekerVFX: visual_effect_powerup_device = visual_effect_powerup_device{} @editable TempFrozenSelector: class_and_team_selector_device = class_and_team_selector_device{} var FreezeHidersTeam: freeze_team = freeze_team{} var FrozenSeekersTeam: frozen_team = frozen_team{} var FrozenPlayers: []agent = array{} Initialize(FreezeTeam: freeze_team, FrozenTeam: frozen_team):void= set FreezeHidersTeam = FreezeTeam set FrozenSeekersTeam = FrozenTeam FreezePlayer(DamageResult: damage_result):void= TeamCollection := GetPlayspace().GetTeamCollection() Teams: []team := TeamCollection.GetTeams()
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