Follower Device
Follower Device
Verse from mandeep/VerseMaxxing (Snippets/follower_device.verse), by mandeep, under the Apache-2.0 license. Pinned at commit 96f7a193e. Compile-checked and ready to adapt for UEFN.
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Verse.org/Concurrency } using { /Verse.org/Simulation/Tags} using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Fortnite.com/Characters } using { /Fortnite.com/Playspaces } using { /Fortnite.com/Teams } using { CancelableTask } follower_device := class(creative_device): @editable DamageProp: creative_prop = creative_prop{} @editable DamageVolume: damage_volume_device = damage_volume_device{} # using a class variable here as the cancelable task doesn't allow arguments var Follower: ?fort_character = false var FollowerTask: ?cancelable_task = false AttachPropToSeeker(Agent: agent):void= if (Character := Agent.GetFortCharacter[]): DamageVolume.Enable() set Follower = option{Character} Task := CancelableSpawn(FollowCharacter) set FollowerTask = option{Task}
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