# This is a simple Verse script for Island Settings
# It runs when the game starts
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Native }
# We define a class that holds a reference to our island settings device.
# In UEFN, you bind devices by placing this class as a Verse device
# in the level and wiring the property in the Details Panel.
my_first_settings := class(creative_device):
# This property is wired to the Island Settings device in the editor.
@editable
IslandSettings : island_settings_device = island_settings_device{}
# OnBegin runs automatically when the game session starts.
OnBegin<override>()<suspends> : void =
# Set the max players to 4
# note: island_settings_device exposes SetMaxPlayers() for runtime
# control of the player cap.
IslandSettings.SetMaxPlayers(4)
# Set team size to 4
# note: cooperative vs. competitive mode is configured in the
# Island Settings device Details Panel; there is no SetTeams() API.
IslandSettings.SetTeamSize(4)
# Print a message to the output log
# This helps us know the code ran
Verse Library
verse
01 Device
Configures maximum players and team size at match start using the Island Settings device.
verse-library/1-create-a-new-project/01-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.