# This is a Verse Script. Think of it as the "Brain" of the device.
# It listens for events and changes things in the world.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We define a "Device" that holds our Player Reference and Text Display.
# This is like creating a custom object in the game.
kill_counter_device := class(creative_device):
# These are the "Components" or parts of our device.
# Imagine these are the wires connecting things together.
# Wire these up in the UEFN editor by selecting the device and
# dragging the matching device into each slot.
@editable
MyTextDisplay : text_display_device = text_display_device{}
# This is a "Variable".
# In game terms: A variable is like a scoreboard that changes.
# Here, we store the player's current elimination count.
var CurrentScore : int = 0
# This function runs when the island starts.
OnBegin<override>()<suspends> : void =
{
# Get the playspace so we can access all players and their events.
Playspace := GetPlayspace()
Verse Library
verse
01 Device
Tracks player eliminations, updates a running score variable, and displays it via text device.
verse-library/using-player-reference-devices-in-fortnite-creative/01-device.verse
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