# This is the main script for our race checkpoint.
# It uses the Save Point device to remember the player.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a new device type called "RaceCheckpoint".
# This is like a blueprint for our checkpoint.
race_checkpoint := class(creative_device):
# This is the Save Point device we placed in the world.
# It is a reference to the actual object on the map.
# Wire this in the UEFN Details panel — do not set it here.
@editable
SavePoint : checkpoint_device = checkpoint_device{}
# This is the Timer device we placed in the world.
# It tracks how long the race takes.
# Wire this in the UEFN Details panel — do not set it here.
@editable
Timer : timer_device = timer_device{}
# This function runs when the game starts.
OnBegin<override>()<suspends> : void =
# Subscribe to the checkpoint device's activation event.
# CheckpointDevice fires ActivatedEvent when a player touches it.
SavePoint.CheckpointActivatedEvent.Subscribe(OnPlayerReachedCheckpoint)
# Start the race timer as soon as the game begins.
Verse Library
verse
01 Device
Tracks race timing and saves player checkpoint progress when they reach a trigger zone.
verse-library/using-save-point-devices-in-fortnite-creative/01-device.verse
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