# This is our main script file.
# It lives in the Scene Graph under our island's main actor.
using { /Fortnite.com/Devices }
using { /Verse.org/Sim }
using { /UnrealEngine.com/Temporary/Schemas }
# We define a "RevengeTimer" structure. Think of this as the blueprint for our timer system.
RevengeTimer = struct(
# This variable holds the current time left. It's like your health bar.
RemainingTime : float = 30.0,
# This references the Timer device in our scene graph.
# It's like pointing to a specific prop in your inventory.
TimerDevice : TimerDevice,
# This references the Button device.
ButtonDevice : ButtonDevice,
# This is a placeholder for the UI text we'll show on screen.
# We'll use a simple print for now to keep it beginner-friendly.
TimeDisplay : string = "Time: 30"
)
# This is the FUNCTION. It's like using an item.
# It takes a parameter (TimeToAdd) and does something with it.
.AddTime := (TimeToAdd : float) -> void =
(
# Update the RemainingTime variable.
# This is like eating a shield potion: the value changes.
Verse Library
verse
01 Standalone
Manages countdown state, clamps values, and updates text displays for timed events.
verse-library/add-the-timers/01-standalone.verse
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