Verse Library verse

01 Standalone

Manages countdown state, clamps values, and updates text displays for timed events.

verse-library/add-the-timers/01-standalone.verse

# This is our main script file.
# It lives in the Scene Graph under our island's main actor.

using { /Fortnite.com/Devices }
using { /Verse.org/Sim }
using { /UnrealEngine.com/Temporary/Schemas }

# We define a "RevengeTimer" structure. Think of this as the blueprint for our timer system.
RevengeTimer = struct(
    # This variable holds the current time left. It's like your health bar.
    RemainingTime : float = 30.0,
    
    # This references the Timer device in our scene graph.
    # It's like pointing to a specific prop in your inventory.
    TimerDevice : TimerDevice,
    
    # This references the Button device.
    ButtonDevice : ButtonDevice,
    
    # This is a placeholder for the UI text we'll show on screen.
    # We'll use a simple print for now to keep it beginner-friendly.
    TimeDisplay : string = "Time: 30"
)

# This is the FUNCTION. It's like using an item.
# It takes a parameter (TimeToAdd) and does something with it.
.AddTime := (TimeToAdd : float) -> void = 
(
    # Update the RemainingTime variable.
    # This is like eating a shield potion: the value changes.

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