# This is a Verse Script. It runs on the server to manage game logic.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Game }
health_station_manager := class(creative_device):
# 1. DEFINE THE DEVICES (The Scene Graph)
# We need to tell the script which devices we are controlling.
# In UEFN, these are your Trigger Volume and your Teleporter devices.
# The Trigger: Detects when a player steps on it.
@editable
TriggerDevice : trigger_device = trigger_device{}
# The Healer: A health powerup device that grants health on Activate.
# Place a health_powerup_device in the level and wire it here.
@editable
HealerDevice : health_powerup_device = health_powerup_device{}
# The Teleporter: Moves the health station prop to a new location.
# We use a teleporter_device to reposition the pickup each use.
# Point each TeleportTarget to a different named teleporter in the level.
@editable
TeleportTargets : []teleporter_device = array{}
# 2. DEFINE VARIABLES (The Sticky Notes)
Verse Library
verse
01 Device
Creates a custom device class that heals players on trigger, tracks usage, and relocates to a new teleporter location after each use.
verse-library/escape-health-powerup/01-device.verse
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