Verse Library verse

01 Device

Grants items to players when they step onto a specified trigger volume.

verse-library/using-produce-items-in-fortnite-creative/01-device.verse

# This is our main script file.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# We create a new creative_device type.
# Think of this as the "brain" of our kitchen.
magic_kitchen_script := class(creative_device):
    # These are the devices we will use.
    # A 'trigger' is the rug on the floor.
    @editable
    Trigger : trigger_device = trigger_device{}
    # An 'item_granter' is the machine that holds the food.
    @editable
    ItemGranter : item_granter_device = item_granter_device{}

    # This runs once when the game starts.
    OnBegin<override>()<suspends>: void =
        # We tell the trigger to watch for players.
        # When a player enters, it calls 'OnTriggered'.
        Trigger.TriggeredEvent.Subscribe(OnTriggered)

    # This function runs when a player steps on the rug.
    # 'agent' is the Verse type for the entity that activated the trigger.
    OnTriggered(Agent : agent) : void =
        # We cast the agent to a fort_character so we can find the player.
        # note: GrantItem uses the agent directly; no ProduceItemTypes enum exists in public API.
        if (FortCharacter := Agent.GetFortCharacter[]):
            # item_granter_device.GrantItem takes the activating agent.
            # The specific item (Pepper) is set in the Item Granter device

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