using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
round_manager := class(creative_device):
@editable
StartButton : button_device = button_device{}
var RoundActive : logic = false
OnBegin<override>() : void =
StartButton.InteractedWithEvent.Subscribe(OnStartPressed)
OnStartPressed(Agent : agent) : void =
if (not RoundActive?):
set RoundActive = true
Print("Round started")
Verse Library
verse
07 Device
Implements a Creative Device that subscribes to button clicks to start and track active rounds.
verse-library/verse-layout-and-structure/07-device.verse