using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
boss_arena := class(creative_device):
BossDefeatedEvent : event(agent) = event(agent){}
OnBegin<override>()<suspends> : void =
BossDefeatedEvent.Subscribe(OnBossDefeated)
# Your game logic calls this when the boss's health hits zero.
DefeatBoss(Winner : agent) : void =
Print("The boss is down!")
BossDefeatedEvent.Signal(Winner)
OnBossDefeated(Winner : agent) : void =
Print("Victory! Rewarding the winner.")
Verse Library
verse
04 Device
Subscribes to and handles a custom event that triggers when a boss is defeated.
verse-library/verse-events-custom/04-device.verse