using { /Fortnite.com/Devices }
using { /Fortnite.com/Teams }
using { /Fortnite.com/Players }
# This is our main script class. Think of it as the "Brain" for our tiles.
# We inherit from creative_device, which means we can control devices.
class TileWarScript is creative_device()
# VARIABLES (The State)
# These are the "scores" of our game.
# We create a list to hold our three tiles.
# In Verse, a list is like a squad roster.
var tiles := [
Tile1, # Reference the device named 'Tile1' in the editor
Tile2, # Reference 'Tile2'
Tile3 # Reference 'Tile3'
]
# This variable tracks who owns the tile.
# Team: Neutral means no one owns it yet.
# Team: Red or Blue means a team has claimed it.
var current_owner := Team.Neutral
# EVENT: OnBegin
# This runs ONCE when the match starts.
# Like the bus flying over the island—only happens at the start.
event OnBegin()
# Let's make sure all tiles start neutral (gray/white)
# We loop through our list of tiles.
for tile in tiles
Verse Library
verse
01 Fragment
Initializes tile teams to neutral and manages team ownership logic upon player interaction.
verse-library/using-color-changing-tiles-devices-in-fortnite-creative/01-fragment.verse
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