# Import the base Verse framework
using /Fortnite.com/Verse
# Import Fortnite-specific devices and events
using /Fortnite.com/Devices
# This is our main "Brain" device.
# Think of it as the game mode controller.
TriKeyDoorSystem := class(VerseSystem):
# These are our VARIABLES.
# They start as 'False' (OFF) by default.
# Think of them as flags on a scoreboard.
RedKeyFound: bool = false
BlueKeyFound: bool = false
GreenKeyFound: bool = false
# This is the DOOR.
# We will connect this in UEFN later.
# It's a Prop Mover that slides open.
Door: PropMoverDevice = uninitialized
# This is the CONSTRUCTOR.
# It runs once when the island loads.
# It's like the "Pre-Roll" ad before the match starts.
OnBegin<override>()<suspends>:void=
# Subscribe to the Trigger Events.
# This means: "When Trigger1 fires, run HandleRedKey"
# We use the 'Event' property of the device.
# Note: In real UEFN, you'd wire these up or reference them
# via the Scene Graph. For this example, we assume
Verse Library
verse
01 Standalone
Uses multiple trigger events to track key collection and control a prop mover door.
verse-library/trigger-3/01-standalone.verse
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