# This is a simple example of a zipline structure.
# It defines the start and end points.
# Define a function to create the zipline
Create_Zipline := func (Start_Point: vector, End_Point: vector): void =>
# Start_Point is where the player jumps on.
# End_Point is where the player lands.
# The cable connects these two points.
# You can customize the color here.
Cable_Color := Color(255, 0, 0) # Red cable!
# Print a message to show it is ready.
Print("Zipline is ready to ride!")
Verse Library
verse
01 Fragment
Defines parameters and renders a custom-colored cable connecting two waypoints for player traversal.
verse-library/using-zipline-devices-in-fortnite-creative/01-fragment.verse