using { /Fortnite.com/Devices }
using { /Fortnite.com/Devices/Patchwork }
using { /Verse.org/Simulation }
# This is our brain. It controls the trap.
# We name it 'MusicalLightTrap'.
MusicalLightTrap := class(creative_device):
# This is the Note Trigger device.
# It waits for a player to step on it.
@editable
NoteTrigger : note_trigger_device = note_trigger_device{}
# This is the light we want to turn on.
@editable
MyLight : customizable_light_device = customizable_light_device{}
# This runs when the game starts.
OnBegin<override>()<suspends> : void =
# Print a message to check if it works.
Print("The trap is ready!")
# Wait for the trigger signal.
# This line waits forever until the note triggers.
# note: TriggeredEvent fires when the note_trigger_device activates.
NoteTrigger.TriggeredEvent.Await()
# Once triggered, turn on the light!
MyLight.TurnOn()
Verse Library
verse
01 Device
Monitors a floor trigger device and activates a light fixture when a player steps on it.
verse-library/note-trigger-api/01-device.verse
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