using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
door_opener := class(creative_device):
@editable
EntryTrigger : trigger_device = trigger_device{}
OnBegin<override>()<suspends> : void =
# "When the entry trigger fires, run OnPlayerEntered."
EntryTrigger.TriggeredEvent.Subscribe(OnPlayerEntered)
Verse Library
verse
01 Device
Subscribes a creative device to a trigger fired when a player enters an area.
verse-library/verse-events-device-events/01-device.verse