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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·4 of 114 in Verse Language

Granting Experience On Collectibles

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Verse.org/Simulation/Tags }
    
    xp_token_tag := class(tag){}
    
    xp_tokens := class(creative_device):
    
        @editable
        Grant_XP_Accolade : accolades_device = accolades_device{}
      
        OnBegin<override>()<suspends>:void=
            TaggedTokens := GetCreativeObjectsWithTag(xp_token_tag{})
            for (FoundObject: TaggedTokens):
                if (Token := collectible_object_device[FoundObject]):
                    Token.CollectedEvent.Subscribe(GrantXP)
    
        GrantXP (Agent: agent): void =
            Grant_XP_Accolade.Award(Agent)
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Verse.org/Simulation/Tags } xp_token_tag := class(tag){} xp_tokens := class(creative_device): @editable Grant_XP_Accolade : accolades_device = accolades_device{} OnBegin<override>()<suspends>:void= TaggedTokens := GetCreativeObjectsWithTag(xp_token_tag{}) for (FoundObject: TaggedTokens): if (Token := collectible_object_device[FoundObject]): Token.CollectedEvent.Subscribe(GrantXP) GrantXP (Agent: agent): void = Grant_XP_Accolade.Award(Agent)

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Last updated 2026-07-26T12:05:08.951107+00:00

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