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In-Game Voting System

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  • 
    using { /Fortnite.com/Devices }
    using {/Fortnite.com/Playspaces}
    using {/Fortnite.com/Characters}
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
    
    # A Verse-authored creative device that can be placed in a level
    vote_manager_device := class(creative_device):
    
        var CurrentClassVotes : [player]int = map{}
        @editable TotalClassCount : int = 4
        @editable VoteClassOptionDevices : []vote_class_option_device = array{}
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            return
    
        GetWinnerAndSetClass(): void =
            WinningClass := GetWinningClass()
            SelectWinningClassAndSend(WinningClass)
    
        VoteForClass(AgentIn : agent, ClassIn : int):void =
            if (Player := player[AgentIn]):
                var NewMap : [player]int = map{}
                if (CurrentClassVotes[Player]):
                    for (Key -> Value : CurrentClassVotes, Key <> Player):
                        if {set NewMap[Key] = Value}
                    if {set NewMap[Player] = ClassIn}
                    set CurrentClassVotes = NewMap
                else:
                    if {set CurrentClassVotes[Player] = ClassIn}
            return

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Last updated 2026-07-26T12:57:07.614288+00:00

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