Instant Weapon Reload Mechanic
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# fill this file with your verse-script using { /Fortnite.com/Devices } using { /Fortnite.com/Input/Character } using { /Verse.org/Input } using { /Verse.org/Simulation } using { /Verse.org/SceneGraph } using { /UnrealEngine.com/Itemization } auto_reload_device := class(creative_device): @editable WeaponDetectors : []conditional_button_device = array{} @editable ItemRemovers : []item_remover_device = array{} @editable ItemGranters : []item_granter_device = array{} #equip granted item = true #@editable #IG : []concrete_subtype(entity) = array{} var ReloadSubs : [player]cancelable = map{} OnBegin<override>()<suspends> : void = for (Player : GetPlayspace().GetPlayers()): SubscribePlayer(Player) GetPlayspace().PlayerAddedEvent().Subscribe(OnPlayerAdded) OnPlayerAdded(NewAgent : agent) : void = if (Player := player[NewAgent]): SubscribePlayer(Player)
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