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Live Event Scheduler

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    using { /Verse.org/SceneGraph }
    using { /Verse.org/Simulation }
    using { /Fortnite.com/Devices }
    
    
    # Strategy interface for event scheduling
    schedule_strategy<public> := interface<castable>(p_interface):
        ScheduleEvent<public>(Event:live_event)<suspends>:void
    
    <#
        Sleep strategy: Sleeps until event time
        Note: Sleep() uses simulation time, so server lag can cause delays
    #>
    sleep_schedule_strategy<public> := class<concrete>(schedule_strategy):
    
        ScheduleEvent<override>(Event:live_event)<suspends>:void=
            # If recurring event timestamp is in the past, jump to next future occurrence
            if (RecurInterval := Event.RecurEvery?):
                CurrentTime := GetSecondsSinceEpoch()
                if (Event.Timestamp < CurrentTime):
                    TimeSinceStart := CurrentTime - Event.Timestamp
                    PeriodsToAdd := Ceil[TimeSinceStart / RecurInterval] or 1
                    set Event.Timestamp = Event.Timestamp + (PeriodsToAdd * RecurInterval)

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Last updated 2026-07-26T11:47:02.624652+00:00

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