using { /Fortnite.com/Devices }
# This is our main script file. Think of it as the "Brain" of our island.
# It listens for events and controls devices.
# We define a "Device" variable. In Verse, this is like a slot in your controller.
# We need to link this to the actual Prop-O-Matic Manager device in the editor.
MyPropManager: prop_o_matic_manager_device = prop_o_matic_manager_device{}
# This function runs when the game starts.
# It's like the "Start Game" button on the battle bus.
OnBegin<override>()<suspends>: void =
# First, we check if the manager is actually placed in the world.
# If it's null, it means we forgot to put the device in the editor!
if MyPropManager.Is_Invalid():
# Print a message to the debug log (the console)
# This is like getting an error message when your controller disconnects.
print("ERROR: No Prop-O-Matic Manager found! Place one in the world.")
return
# Now, let's customize the settings using Verse!
# We want to turn OFF the ping for hidden props.
# This makes the game harder and stealthier.
MyPropManager.Set_Ping_Hidden_Props_On_Interval(false)
# We also want to hide the "Props Remaining" counter.
# Players won't know how many are left, increasing tension.
MyPropManager.Set_Show_Props_Remaining(false)
# Let's also hide the cooldown timer for the ping ability.
Verse Library
verse
01 Fragment
Configures device settings at startup to hide UI elements and adjust game mechanics.
verse-library/prop-o-matic-manager-device/01-fragment.verse
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