Verse Library verse

01 Device

Automatically spawns a configured prop device when the island session begins.

verse-library/gallery-themes/01-device.verse

# This is a comment. It explains the code.
# We are making a simple futuristic room.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our main script.
# It runs when the game starts.
# We use a prop_spawner_base_device placed in the editor.
# Drag one into your level and assign it to this property.
futuristic_room_manager := class(creative_device):

    # This is a prop_spawner_base_device reference.
    # Assign your Prop Spawner device here in the editor.
    @editable
    RoomSpawner : prop_spawner_base_device = prop_spawner_base_device{}

    # OnBegin runs automatically when the game starts.
    OnBegin<override>()<suspends> : void =
        # We call SpawnObject on the device.
        # This spawns the prop that is already configured
        # on the Prop Spawner device in the editor.
        RoomSpawner.SpawnObject()

        # We print a message.
        # This helps us know it worked.
        Print("Room placed! Enjoy your futuristic base!")

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