# This is a comment. It explains the code.
# We are making a simple futuristic room.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This is our main script.
# It runs when the game starts.
# We use a prop_spawner_base_device placed in the editor.
# Drag one into your level and assign it to this property.
futuristic_room_manager := class(creative_device):
# This is a prop_spawner_base_device reference.
# Assign your Prop Spawner device here in the editor.
@editable
RoomSpawner : prop_spawner_base_device = prop_spawner_base_device{}
# OnBegin runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
# We call SpawnObject on the device.
# This spawns the prop that is already configured
# on the Prop Spawner device in the editor.
RoomSpawner.SpawnObject()
# We print a message.
# This helps us know it worked.
Print("Room placed! Enjoy your futuristic base!")
Verse Library
verse
01 Device
Automatically spawns a configured prop device when the island session begins.
verse-library/gallery-themes/01-device.verse