Verse Library verse

01 Using The Input Trigger Device In Verse

Subscribes to input trigger press and release events to control gameplay elements like VFX.

extracted-snippets/documentation/en-us/fortnite-creative/using-input-trigger-devices-in-fortnite-creative/01-using-the-input-trigger-device-in-verse.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-input-trigger-devices-in-fortnite-creative
# Local doc:  epic-docs/documentation/en-us/fortnite-creative/using-input-trigger-devices-in-fortnite-creative.md
# Section:    Using the Input Trigger Device in Verse
using { /Fortnite.com/Devices }

using { /UnrealEngine.com/Temporary/Diagnostics }

using { /Verse.org/Simulation }

# A Verse-authored creative device that can be placed in a level

input_trigger_device_verse_example := class(creative_device):

    # Reference to the Input Trigger device in the level.

    # In the Details panel for this Verse device,

    # set this property to your Input Trigger device.

    @editable

    MyInputTriggerDevice:input_trigger_device = input_trigger_device{}

    # Reference to a VFX Spawner device in the level.

    # In the Details panel for this Verse device,

    # set this property to your VFX Spawner device.

    @editable

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